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//Specialized Engineering × AR / VR & Spatial Computing × Government & GovTech · Australia

AR / VR & Spatial Computing for Government & GovTech in Australia

Apple Vision Pro, Meta Quest, and WebXR experiences — training simulations, virtual try-ons, architectural walkthroughs, and field-service AR. For government & govtech teams, delivered to Australia.

Government & GovTech teams in Australia need ar / vr & spatial computing engineered for their constraints and shipped on their calendar. Apple Vision Pro, Meta Quest, and WebXR experiences — training simulations, virtual try-ons, architectural walkthroughs, and field-service AR. Aligned to AEST / AWST working hours.

01What's broken without us

Public services run on aging systems that are hard to use and harder to change. Accessibility and transparency requirements add real constraints.

02Our approach — the Forge Method, applied
  • 01Define the spatial use case and comfort constraints up front.
  • 02Prototype the core interaction on real hardware early.
  • 03Forge with real-time rendering and spatial UX best practices.
  • 04Harden for performance and comfort; validate with users.
//Capabilities
  • Apple Vision Pro, Meta Quest, HTC Vive
  • Spatial UI/UX & 3D interaction design
  • Real-time rendering (Unity, Unreal, WebXR)
  • AR filters & virtual try-ons
  • Virtual training & simulation
  • Digital twins for industrial inspection
  • Gesture & eye-tracking integration
  • Spatial collaboration environments
//Outcomes

What you can expect

WCAG
accessible by default
Transparent
auditable processes
Scales
to public load
//FAQ

Questions, answered straight

Yes. Citizen portals, grant management, and RFP tools built for accessibility, transparency, and scale. Aligned to AEST / AWST working hours.

//Next step

Start with a Blueprint.
Lock the scope. Ship the system.

Contact the studio