//AR / VR & Spatial Computing
Immersive applications for the spatial era.
Apple Vision Pro, Meta Quest, and WebXR experiences — training simulations, virtual try-ons, architectural walkthroughs, and field-service AR.
01What's broken without us
Spatial computing is a real channel now, but most teams have never shipped for a headset. Done poorly, immersive experiences cause friction and nausea, not value.
02Our approach — the Forge Method, applied
- 01Define the spatial use case and comfort constraints up front.
- 02Prototype the core interaction on real hardware early.
- 03Forge with real-time rendering and spatial UX best practices.
- 04Harden for performance and comfort; validate with users.
//Capabilities
- Apple Vision Pro, Meta Quest, HTC Vive
- Spatial UI/UX & 3D interaction design
- Real-time rendering (Unity, Unreal, WebXR)
- AR filters & virtual try-ons
- Virtual training & simulation
- Digital twins for industrial inspection
- Gesture & eye-tracking integration
- Spatial collaboration environments
//Tech stack
- Unity
- Unreal
- WebXR
- visionOS
- Three.js
- C#
//Outcomes
What you can expect
Comfortable
no nausea
Real-time
rendering
Validated
with users
//FAQ
Questions, answered straight
Depends on your audience and distribution. WebXR for reach, native for the richest experience. We advise per goal.
//Explore further
- pillarSpecialized Engineering Capabilities
- serviceDesktop Application Development
- serviceCloud-Native Backend & MLOps
- serviceWearable Technology Development
- solutionSpecialized Engineering for Healthcare
- solutionSpecialized Engineering for Real Estate
- solutionSpecialized Engineering for Government & GovTech
- insightVoice AI handling 60% of inbound scheduling for a healthcare group
//Next stepLock your build window.