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//AR / VR & Spatial Computing

Immersive applications for the spatial era.

Apple Vision Pro, Meta Quest, and WebXR experiences — training simulations, virtual try-ons, architectural walkthroughs, and field-service AR.

01What's broken without us

Spatial computing is a real channel now, but most teams have never shipped for a headset. Done poorly, immersive experiences cause friction and nausea, not value.

02Our approach — the Forge Method, applied
  • 01Define the spatial use case and comfort constraints up front.
  • 02Prototype the core interaction on real hardware early.
  • 03Forge with real-time rendering and spatial UX best practices.
  • 04Harden for performance and comfort; validate with users.
//Capabilities
  • Apple Vision Pro, Meta Quest, HTC Vive
  • Spatial UI/UX & 3D interaction design
  • Real-time rendering (Unity, Unreal, WebXR)
  • AR filters & virtual try-ons
  • Virtual training & simulation
  • Digital twins for industrial inspection
  • Gesture & eye-tracking integration
  • Spatial collaboration environments
//Tech stack
  • Unity
  • Unreal
  • WebXR
  • visionOS
  • Three.js
  • C#
//Outcomes

What you can expect

Comfortable
no nausea
Real-time
rendering
Validated
with users
//FAQ

Questions, answered straight

Depends on your audience and distribution. WebXR for reach, native for the richest experience. We advise per goal.

//Next step

Lock your build window.
Ship ar / vr & spatial computing that works.

Contact the studio