AR / VR & Spatial Computing in Canada
Apple Vision Pro, Meta Quest, and WebXR experiences — training simulations, virtual try-ons, architectural walkthroughs, and field-service AR. Delivered to Canada teams on your calendar.
Apple Vision Pro, Meta Quest, and WebXR experiences — training simulations, virtual try-ons, architectural walkthroughs, and field-service AR. Canadian businesses need software that respects privacy regulation and, often, bilingual requirements. We build to those constraints and ship against a committed window.
Canadian buyers sit under PIPEDA federally and a stricter provincial regime in Quebec (Law 25), plus language-of-commerce expectations for consumer-facing software sold there. Most vendors either ignore the provincial layer entirely or treat French as a translation pass at the end, instead of a build decision made at the start. That is the environment ar / vr & spatial computing has to be built into, not around.
- 01Define the spatial use case and comfort constraints up front.
- 02Prototype the core interaction on real hardware early.
- 03Forge with real-time rendering and spatial UX best practices.
- 04Harden for performance and comfort; validate with users.
- Apple Vision Pro, Meta Quest, HTC Vive
- Spatial UI/UX & 3D interaction design
- Real-time rendering (Unity, Unreal, WebXR)
- AR filters & virtual try-ons
- Virtual training & simulation
- Digital twins for industrial inspection
- Gesture & eye-tracking integration
- Spatial collaboration environments
- PIPEDA and Quebec Law 25-aware data architecture
- EN/FR built into the interface layer, not translated after ship
- Canada-resident hosting where a client or sector requires it
- Interac-compatible payment integration
- Provincial health-data handling patterns, scoped per province
What you can expect
Questions, answered straight
Yes. Aligned to ET / PT working hours. Custom software and AI systems for Canadian operators — privacy-aware, bilingual-ready, and delivered on schedule.