AR / VR & Spatial Computing in Europe
Apple Vision Pro, Meta Quest, and WebXR experiences — training simulations, virtual try-ons, architectural walkthroughs, and field-service AR. Delivered to Europe teams on your calendar.
Apple Vision Pro, Meta Quest, and WebXR experiences — training simulations, virtual try-ons, architectural walkthroughs, and field-service AR. European industries operate under strict data-protection and residency requirements. We engineer to GDPR standards and deliver platforms built to be maintained and scaled.
Europe is one GDPR floor enforced by dozens of different national regulators, so 'GDPR-compliant' is a starting point, not an answer — data-subject rights, residency expectations, and disclosure norms shift by country and buyer. Vendors that ship a single English build and call it European coverage leave every non-English market half-served. That is the environment ar / vr & spatial computing has to be built into, not around.
- 01Define the spatial use case and comfort constraints up front.
- 02Prototype the core interaction on real hardware early.
- 03Forge with real-time rendering and spatial UX best practices.
- 04Harden for performance and comfort; validate with users.
- Apple Vision Pro, Meta Quest, HTC Vive
- Spatial UI/UX & 3D interaction design
- Real-time rendering (Unity, Unreal, WebXR)
- AR filters & virtual try-ons
- Virtual training & simulation
- Digital twins for industrial inspection
- Gesture & eye-tracking integration
- Spatial collaboration environments
- GDPR-scoped data architecture with data-subject request handling
- EU-resident hosting where a client or sector requires it
- SEPA-native payment integration
- Per-market localization pipelines, not shared string tables
- Consent and disclosure flows built for EU norms
What you can expect
Questions, answered straight
Yes. Aligned to CET / GMT working hours. GDPR-grade software and AI for regulated European industries — data-residency aware and built to ship.