Skip to content
//Specialized Engineering × AR / VR & Spatial Computing × United States

AR / VR & Spatial Computing in United States

Apple Vision Pro, Meta Quest, and WebXR experiences — training simulations, virtual try-ons, architectural walkthroughs, and field-service AR. Delivered to United States teams on your calendar.

Apple Vision Pro, Meta Quest, and WebXR experiences — training simulations, virtual try-ons, architectural walkthroughs, and field-service AR. US founders and operators move fast and expect production-grade work. We lock scope and price before code, commit a ship window, and deliver against a metric — replacing agency hour-clocks and stalled internal projects.

01What's broken without us

Spatial computing is a real channel now, but most teams have never shipped for a headset. Done poorly, immersive experiences cause friction and nausea, not value.

02Our approach — the Forge Method, applied
  • 01Define the spatial use case and comfort constraints up front.
  • 02Prototype the core interaction on real hardware early.
  • 03Forge with real-time rendering and spatial UX best practices.
  • 04Harden for performance and comfort; validate with users.
//Capabilities
  • Apple Vision Pro, Meta Quest, HTC Vive
  • Spatial UI/UX & 3D interaction design
  • Real-time rendering (Unity, Unreal, WebXR)
  • AR filters & virtual try-ons
  • Virtual training & simulation
  • Digital twins for industrial inspection
  • Gesture & eye-tracking integration
  • Spatial collaboration environments
//Outcomes

What you can expect

Comfortable
no nausea
Real-time
rendering
Validated
with users
//FAQ

Questions, answered straight

Yes. Aligned to ET / CT / PT working hours. From SaaS MVPs to enterprise modernization — senior engineering aligned to US time zones and shipped on your calendar.

//Next step

Start with a Blueprint.
Lock the scope. Ship the system.

Contact the studio